A apresentação está carregando. Por favor, espere

A apresentação está carregando. Por favor, espere

NVIDIA MAXIMUS TECNOLOGIA MANUFATURA

Apresentações semelhantes


Apresentação em tema: "NVIDIA MAXIMUS TECNOLOGIA MANUFATURA"— Transcrição da apresentação:

1 NVIDIA MAXIMUS TECNOLOGIA MANUFATURA
DESIGN COM MAIS REALISMO, MAIOR IMPACTO EM SEUS PROJETOS

2 A visão: Design com realismo
Cálculos físicos reais Interação em tempo real Utilização de texturas com características reais durante o design. Dinâmica de mecânica Dinâmica de fluídos Simulação Propriedades físicas Foto-realismo Iluminação Global

3 O Design no mundo virtual de hoje
Análises físicas REAIS Design com interação + Aplicação de texturas Design com interação

4 Etapas tradicionais no Desenvolvimento do Produto
Design Design Review Surface Creation Component Engineering Assembly Engineering Digital Prototype Design Signoff Manufacture Planning Production Rendering Component Simulation Engineering Simulation Test / Photo Prototypes Prototype Construction Aplicações que exigem muitos cálculos computacionais migraram das Workstations para clusters de CPU Etapas de design com soluções e grupos separados demandam mais tempo e são caras para as empresas

5 Workstation Tradicional
Design ou Simulação. Design ou Renderização. Nunca as duas. System CPU OpenGL GPU =

6 A solução! Desenho & Simulação Desenho Visualização Simulação
Computação

7 A nova Workstation com a tecnologia NVIDIA MAXIMUS
System CPU Design GPU Simulate GPU

8 Reinventando os processos
Design Simulate (CPU) Design Time = x Simulation Time = y Traditional Workstation Lets give you an example of where this technology applies in our core marketins. Simulation used to happen at the desktop and many of you remember that..it has migrated to servers..but now with maximus its time to return those cycles to the WS… In this real world example,where the engineer would be making the OR decision or even batching the sim out to a server, with the addition of Maximus..we can realize the genius of the AND… could have traditionally been a server..move some of the cycles back to the ws, where it used…. Design Time = x Design + Simulate MAXIMUS Workstation Simulation Time = 1/10 y

9 Reinventando os processos
Design Simulate (CPU) Design Time = x Simulation Time = y Traditional Workstation Lets give you an example of where this technology applies in our core marketins. Simulation used to happen at the desktop and many of you remember that..it has migrated to servers..but now with maximus its time to return those cycles to the WS… In this real world example,where the engineer would be making the OR decision or even batching the sim out to a server, with the addition of Maximus..we can realize the genius of the AND… could have traditionally been a server..move some of the cycles back to the ws, where it used…. Design Time = x Design Design2 Design3 Design4 + + + + Simulate Simulate2 Simulate3 Simulate4 MAXIMUS Workstation Simulation Time = 1/10 y

10 Alocação inteligente das GPUs Driver unificado
Computação Paralela NVIDIA® MAXIMUS Computação Visual Alocação inteligente das GPUs Driver unificado Certificada para as apps profissionais

11 One NVIDIA® Quadro® 2000 GPU One NVIDIA® Tesla® C2075 GPU Dual CPUs
Básica para CAE Custo-benefício Máximo Desempenho Single CPU 32 GB RAM* One NVIDIA® Quadro® GPU One NVIDIA® Tesla® C2075 GPU Dual CPUs 32 – 48 GB RAM One NVIDIA® Quadro® GPU One NVIDIA® Tesla® C2075 GPU Dual CPUs 48 GB RAM (or more)* One NVIDIA® Quadro® GPU One NVIDIA® Tesla® C2075 GPU * Requerimento de memória baseado pelo tamanho dos projetos para minimizar disco de I/O.

12 Renderização máxima com NVIDIA MAXIMUS
Interação: Imagens & Filmes Estilo / Desenho Industrial Styling Design Review Class-A Surface Design Engineering Assembly Engineering Digital Prototype Design Signoff Manufacture Planning Production Rendering Test / Photo Prototypes Prototype Construction

13 Processos Típicos para Estilo/Design
Passos do desenvolvimento do estilo com a renderização fotorealística Offline (Devagar) Styling Design 1a Render Design 1b Render Design 1c Render Design Reviews In product styling, design reviews are required to determine needed changes or to sign off on the design. In this slide set, each example assumes that a design goes through 3 revisions. On this slide, we show that until the offline rendering process is complete, the design review has to wait. But the stylist or designer can’t really start working on the next version until he gets the feedback and changes from the design review. Review 1a Review 1b Review 1c Class-A Surface Design Surface Design reviews demora até que as imagens e animações renderizem Mudanças frequentes são desafios frequentes O processo de revisão de Design é caro e leva muito tempo

14 NVIDIA MAXIMUS para Design/Estilo
Passos do desenvolvimento do estilo com a renderização fotorealística em Tempo-Real Styling Design 1a Design 1b Design 1c Design Reviews With GPU accelerated or real-time ray tracing, You are working or designing with photorealistic materials, without the need to send the models off to be rendered by a separate system, or even group. This allows the design revision process to go much faster, allowing you to more quickly get to the point where you start engineering the product. Review 1a Review 1b Review 1c Class-A Surface Design Criação de Class-A Surface Os processos são executados ao mesmo tempo!

15 Exemplos de Rendering : CATIA V6 LiveRendering Otimizada pelo tecnologia NVIDIA Maximus
Visão realística durante o processo de Design Direto do CATIA V6 Habilitado pelo NVIDIA iRay Correção física de renderização

16 Customer Impact – Mercedes Benz
“We always start with really ambitious ideas. Last year, we were forced to compromise, eliminating a lot of great features and dumbing things down because our computer technology wasn’t fast enough to perform the design and rendering we needed. This year was an entirely different story. The NVIDIA Maximus-powered system gave us the time to explore different options creatively, which shows in the quality of this year’s entry. With the parallel processing capabilities enabled by the NVIDIA Maximus systems, we can now be 10 times more creative. In a given amount of time, we can explore so many different options and get to a better end product.” Alan Barrington, Designer Mercedes-Benz Advanced Design Center California

17 Customer Impact – Cleat Inc.
“The previous workstation took about ten minutes to change the color of a wheel. In the NVIDIA Maximus environment, NVIDIA iray runs smoothly and at high speed, thus improving our workflow. It can complete rendering in about 30 seconds. The amount of speed increase is overwhelming." Mr. Yamashita, President of Cleat

18 NVIDIA MAXIMUS Powered Simulation
Core Engineering Styling Design Review Class-A Surface Design Engineering Assembly Engineering Digital Prototype Design Signoff Manufacture Planning Production Component Simulation Engineering Simulation

19 Double the Local Simulation Performance
CPU vs CPU + GPU: More than 2x the Simulation Perf. 2x the Design Candidates. Faster Interactive Design Perf. CPU + GPU Design Engineering Design 1a Design 2a Design 1b Design 2b Design 1c Component Simulation Simulate 1a Simulate 2a Simulate 1b Simulate 2b 12 Cores Design Engineering 6 Cores + Quadro GPU Design 1a Design 2a Design 1b Design 2b Design 1c Design 2c Design 3a Design 4a Design 3b Design 4b Component Simulation Simulate 1a Simulate 2a Simulate 1b Simulate 2b Simulate 1c Simulate 2c Simulate 3a Simulate 4a Simulate 3b 6 Cores + Tesla GPU

20 NVIDIA MAXIMUS: No Loss in SolidWorks Performance…

21 …AND With Faster ANSYS Performance…
1.5x Faster 1.9x Faster 24% Loss Benchmark: V13sp5 Model- Turbine Geometry, 2.1M DOF, Static nonlinear, Direct Sparse

22 …AND For Less Money!

23 Customer Impact – Liquid Robotics
“If you wanted to do anything else while running a simulation or modeling, you were out of luck. You either got a cup of coffee or worked on something in the shop once the computer was using all its processing power running one of these programs.” “The real advantage of the Maximus technology is flexibility and increased productivity. It’s a tremendous tool to allow my engineers to be flexible, to multitask, and to be more productive because they’re not waiting on computational power, period.” Tim Ong, VP Mechanical Engineering for Liquid Robotics.

24 Customer Impact - Astrobotics
“The NVIDIA Maximus-powered system is like getting three people’s worth of use on a single machine. This system is a beast. We haven’t yet found anything it can’t handle, even simultaneous CAD, analysis, and additional number crunching in remote rendering jobs. We can do all our highly complex analysis or rendering without interrupting other work going on locally, and we are now able to do some very useful and interesting investigations with Ansys that wouldn’t have been possible before.” Jason Calaiaro, Director of Information Systems for Astrobotic Technology

25 Typical Small & Medium Businesses
In-house Design and Engineering. Outsourced Simulation. I-Design Design 1a Render Review 1a Design 1b Render Review 1b Design 1c Render Review 1c Design Reviews Component Simulation Delay Simulate 1a Delay Simulate 1b Delay Simulate 1c Outsourced prototype Outsourced Design reviews wait for image and animation rendering Simulation has to be outsourced to keep workstations available

26 Typical Small & Medium Businesses
Local Simulation Removes Delay. Adds Confidence for No Prototype! I-Design Design Reviews Design 1a Review 1a Design 1b Review 1b Design 1c Review 1c Component Simulation Simulate 1a Simulate 1b Simulate 1c Manufacturing Straight to Production Everything done in-house without losing productivity. Often no prototypes required!

27 * Memory requirements dictated by problem size to minimize disk I/O.
Entry to CAE on GPU Price-Performance Max Performance Single CPU 32 GB RAM* One NVIDIA® Quadro® GPU One NVIDIA® Tesla® C2075 GPU Dual CPUs 32 – 48 GB RAM One NVIDIA® Quadro® GPU One NVIDIA® Tesla® C2075 GPU Dual CPUs 48 GB RAM (or more)* One NVIDIA® Quadro® GPU One NVIDIA® Tesla® C2075 GPU * Memory requirements dictated by problem size to minimize disk I/O.

28 A New Era in Workstation Computing
NVIDIA® Maximus™ A New Era in Workstation Computing GPU Horsepower 10X CPU Horsepower Efficient Multi-Tasking Higher Performance Widely Supported Tesla & Quadro board certifications Global OEM system All leading CAD & CAE ISVs Design AND Simulate Design AND Render Seamless Experience Up to 4x faster simulation Up to 9x faster rendering 100% interactive design performance while rendering or simulating Immediate Availability from Dell, HP, Lenovo, FTS - Nov 14th

29 Backup Slides

30 Superior Performance NVIDIA® Quadro® 5000 GPU Quadro FX 4800
Here is a chart showing relative performance between generation of Quadro card from 3 years ago FX 1700 / 3700 and 4600 and the latest generation of Fermi cards. These results were obtained by running industry accepted standard graphics benchmark tests (SPECViewperf 11) for SolidWorks. Performance on actual models will vary depending on the model. As shown in the chart, you will realize substantial performance gains by upgrading from previous generations of Quadro solutions. Again, performance gains are more than 3x between an old FX1700 and a new Quadro Similar performance gains are available on the 4000 and the 5000. If you or your staff are spending a substantial amount of time using Solidworks there is a clear benefit to upgrade your graphic subsystem. Quadro FX 3700 3.3x Quadro 2000 Quadro FX 1800 Quadro FX 1700 3.2x Results obtained by running industry accepted standard graphics benchmark tests (SPECViewperf® 11) for SolidWorks, comparing Quadro 4000 or 2000 to Quadro FX 1700.  The comparison is based on standard industry workstations representative of when each particular graphics product was launched. n: Resolution of 1900 x 1200, Windows Win 7, 64 Bit, System 1P XEON 3.3GHz, 6GB Memory. n-2: Resolution of 1900 x 1200, WinXP x64, 1x 3GHz Core2 Quad (QX9650) 4GB.

31 ANSYS and SIMULIA/Abaqus More than Twice the Design Candidates. Up to 4.2x Faster.
with NVIDIA Tesla GPU 8 CPU Cores + Tesla C2075 2 CPU Cores 8 CPU Cores Up to 4.2x Faster with NVIDIA GPU Solidworks RealView 360 is available on premium version of Solidwork. RealView is a great way to obtain photorealistic rendering of Soldiworks models. RealView 360 is using a technique called ray tracing and uses the CPU to do the computation. For users that do not have access to Premium versions of Solidworks or want to free CPU cycles on their workstations GPU accelerated ray tracing packages like Bunkspeed can be an attractive solution. Bunkspeed is an easy to use interactive ray-tracing application that harnesses the processing power of the NVIDIA GPU. SolidWorks assemblies can be opened directly within Bunkspeed “Move” providing a simple design workflow. Bunkspeed is a relatively inexpensive add on ($495) to solidworks. With an easy-to-use intuitive interface, Bunkspeed quickly and accurately simulates the physical world. By easily integrating with SolidWorks Standard or Premium, you get a seamless workflow from design to photorealistic imagery without any data loss. Adding on Bunkspeed Move can be a cost effective way to add high quality photo-realistic rendering while reducing CPU cycles at the system level. Quadro professional solutions accelerate Bunkspeed. Ray tracing performance can be up to 3 time faster when using NVIDIA GPU instead of CPU in Bunkspeed. Creating and sharing photorealistic models has never been easier or faster. 4 CPU Cores + Tesla C2075 2 CPU Cores 4 CPU Cores Benchmark: V13sp-5 Model- Turbine Geometry 2.1M DOF, Static Nonlinear, Direct Sparse CPU: 2 x Westmere Xeon 5670 at 2.93 GHz Benchmark: s4b Model- Engine Geometry, 5M DOF Static nonlinear, Direct Sparse CPU: Westmere Xeon 5680 at 3.33 GHz


Carregar ppt "NVIDIA MAXIMUS TECNOLOGIA MANUFATURA"

Apresentações semelhantes


Anúncios Google